![]() ![]() Also, the space shuttle and the launcher does mix together when they overlap.) ![]() ~ Lunar Lander (U) (the screen will flash shortly at the title screen after the title has completely scrolled up. ~ Infocom - Wishbringer 2 (PD) (the scrolling of text does not have a large gap) ~ Dark Man (the corrupted line just above the status window is removed - this is verified by a real GB) * Screen scrolling is now less jerky (mainly on Windows port). * The options for changing GB palette are renamed as follows: * The colors for GB look like to a real GB. * Automatic ignore the extra 512 bytes at the start for some badly dumped games. * Simulate the startup code in GB and GBC modes. This is a major release to signalize the completion of the compatibility project - to test all the games/demos in the GoodGBX V2.02 ROM set (over 6,000). ~ Top Ranking Tennis (the shadow should not cover the players' feet) ~ Space Invasion (garbage appeared in the screen before game play) ~ Rescue Heroes - Fire Frency (screen flashed up quickly just before game play of Animal Rescue) ~ Parodius (the laser beams should not draw over the player and options) ~ NASCAR Challenge (the color of the line between the road and the status window should be blue instead of black) ~ Kaeru No Tame Ni Kane Wa Naru (missing the top line at the title screen) ~ Go Go Tank (the short flashing line just below the status window should start at the middle of the wall (cliff) and end at the wall) ![]() ~ F-1 Racing Championship (the very top few lines corrupted during playing the video) ~ Dracula Densetsu II (garbage quickly flashed up during startup) ~ Buster Brother (the countdown just before game play screen should start at 9 and immediately set to 8) ~ Armour Force (the color of the first enemy should be "colorless" and that of the third should be colorless" at the start but becomes normal after awhile) * The following games/demos have better/correct graphics: * Pokemon Card GB no longer exit with invalid opcode error. * In R-Type, the game could not be paused. * When switching from a GBC game to a GB game, the colors of the startup screen were incorrect. * Fixed the error in loading of save states files and input files created by V2.00. The compatibility pages for comparing the test results with the 4 emulators (VisualBoyAdvance, bgb, no$gmb and TGB Dual) have been updated. * Fixed a crash bug when changing palettes with no ROM loaded in WinXP. * When showing the intro video in F-1 Racing Championship, the top few lines should sometimes corrupted as in the real GBC. * Graphics in Versatility should be corrupted as in the real GB. * Graphics gliches appeared when showing the Gin & Tonic Trick in Mental Respirator. * Colors in Vertical Mess Demo were incorrect. Boot ROM can be emulated and simulated for GB and GBC mode, respectively. * In the menu File->Emulation->Simulate startup is replaced by File->Emulation->Boot ROM. Momotarou Collection 2 and Taito Variety Pack are now playable. Fixed the crashing bug when meeting the final boss of Super Mario Land 3: Wario Land.Īdded support to MMM01. Fixed the graphics glitches in Donkey Kong Country.įixed a hanging bug when loading saved data from a real Gameboy Camera cartridge. The only MBC6 game "Net de Gate: Mini Games 100 for GBC" is now playable. ![]()
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